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Computer Graphics - Using OpenGL (Broché)

3rd edition

Edition en anglais

F-S Jr Hill, Stephen M. Jr Kelley

  • Pearson

  • Paru le : 01/01/2006
Updated for the latest advances, algorithms, and hardware, this book teaches how to develop and test real OpenGL programs, step-by-step. Students learn... > Lire la suite
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Updated for the latest advances, algorithms, and hardware, this book teaches how to develop and test real OpenGL programs, step-by-step. Students learn through examples that are directly relevant to todays movies, games, Internet and interactive applications.They move from simple line drawings to increasingly complex techniques, including surfaces, shading and NURBS. Equal weight is given in this edition to both modeling and viewing.
The authors carefully introduce each new concept, explaining its underlying principles and mathematics, and deriving all algorithms and results from first principles. Readers leam to translate design tasks into their components, find the best mathematical representation for each object, translate the math into program code, and display the results. Full working source code is available for all significant examples.
More than 350 exercises and 50 case study projects are presented, with estimates of the time required to complete each project.
  • Date de parution : 01/01/2006
  • Editeur : Pearson
  • ISBN : 0-13-149670-0
  • EAN : 9780131496705
  • Format : Grand Format
  • Présentation : Broché
  • Nb. de pages : 778 pages
  • Poids : 1.615 Kg
  • Dimensions : 20,5 cm × 25,4 cm × 4,2 cm
Highlights of the Third Edition : Reflects the latest versions of OpenGL and its shading language ; Focuses more quickly on 3D and other contemporary techniques ; Presents more coverage of interactive graphics, including menu design and real-time interaction ; Discusses the evolution of video games ; Explains the entire graphics pipeline ; Contains a full chapter on ray tracing, with derivations of relevant algorithms ; Includes many new problems.
F.S. Hill Jr. is Professor Emeritus of the Electrical and Computer Engineering Department at the University of Massachusetts at Amherst. An IEEE Fellow and former editor of the IEEE Communications Society magazine, he has written extensively on computer graphics. He holds a Ph.D. from Yale University and worked for a number of years at Bell Telephone Laboratories. He has won numerous outstanding teacher awards.
Stephen M. Kelley is a graduate of the University of Massachusetts at Amherst in Multimedia & Computer Graphics and has collaborated with Dr. Hill on projects ranging from developing CD-ROMs to organizing graduate-level computer graphics courses. He runs Intangible Inc., a Web development and consulting company.
F-S Jr Hill et Stephen M. Jr Kelley - Computer Graphics - Using OpenGL.
Computer Graphics. Using OpenGL 3rd edition
245,40 €
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