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3d Games. Real-Time Rendering And Software Technology, Volume 1, Avec Cd-Rom (Relié)

  • Addison Wesley

  • Paru le : 25/10/2000
This book is a comprehensive treatment of modern 3D games technology. It concentrates on: • real-time rendering, or the necessary enhancements of 3D... > Lire la suite
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This book is a comprehensive treatment of modern 3D games technology. It concentrates on: • real-time rendering, or the necessary enhancements of 3D graphics to enable rendering at interactive rates; • topics from areas such as Al, physics and collision detection, that are used in games; • the software technology of games - engine architecture and multi-player technology. The text is written around the engine Fly3D (included with a full SDK on the CD) that implements most of the described techniques. Readers can try out their own ideas by writing source code and experiment with existing demonstrations by writing plug-ins and altering existing ones. You can even develop your own game.

Fiche technique

  • Date de parution : 25/10/2000
  • Editeur : Addison Wesley
  • ISBN : 0-201-61921-0
  • EAN : 9780201619218
  • Présentation : Relié
  • Nb. de pages : 800 pages
  • Poids : 1.705 Kg
  • Dimensions : 19,7 cm × 24,2 cm × 4,8 cm

À propos de l'auteur

Biographie d'Alan Watt

Alan Watt, based at the University of Sheffield, is the author of many successful books including 3D Computer Graphics, Advanced Animation and Rendering Techniques and The Computer Image. Fabio Policarpo is a software developer and founder of the company Paralelo Computação based in Rio de Janeiro. He co-authored The Computer Image and is currently working on independent 3D action multiplayer games.
Alan Watt - 3d Games. Real-Time Rendering And Software Technology, Volume 1, Avec Cd-Rom.
3d Games. Real-Time Rendering And Software Technology, ...
69,10 €
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