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Gamification in Higher Education

Edition en anglais

  • Eslam Abdelwahab

  • Paru le : 01/02/2024
Gamification is defined as the application of game-design elements (game mechanics) such as points, badges, ranking, and leader boards in non-game contexts.... > Lire la suite
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Gamification is defined as the application of game-design elements (game mechanics) such as points, badges, ranking, and leader boards in non-game contexts. With gamification, design elements known from games can be used in several ways; Businesses have begun to use gamification to enhance profitability, staff have turned work into a game in order to reduce the monotony, serious applications like work and education are being started using mechanisms borrowed from game design, by adding elements from games into non-game e-learning applications.
With the intention of modifying behaviors, increasing fidelity or engaging people, by leveraging human motivations present in games.

Fiche technique

  • Date de parution : 01/02/2024
  • Editeur : Eslam Abdelwahab
  • ISBN : 978-977-94-8487-7
  • EAN : 9789779484877
  • Format : ePub
  • Caractéristiques du format ePub
    • Protection num. : pas de protection

À propos de l'auteur

Biographie de Mohamed Elabnody

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 Mohamed Elabnody - Gamification in Higher Education.
Gamification in Higher Education
17,99 €
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